Category: Tactics


Successful Measuring is a Measurement of Success

There are some things every 40k player does to improve his or her  game. Arguing rules on the internet with strangers and trolls for hours, spending hours in Excel trying to shave off those pesky last 638 points to make your list fit, and relentlessly blaming dice for why you...

We are the Champions 1

We are the Champions

The new ITC Champion’s missions have been out for a few weeks now and it’s time we took a long look at them in a competitive context. It’s quite an exciting development in the competitive circuit, allowing tournaments a set of alternatives in favor of more traditional ITC missions. I’m...


Competitive Fundamentals – Screening Part Three

Assault Screens Assault screens are probably the hardest screen to get right, and the easiest for your opponent to muck up as they have their entire turn to do so. The first thing to remember is, you need to adjust your thinking about the gaps you leave to account for...

Competitive Fundamentals – Screening Part Two 2

Competitive Fundamentals – Screening Part Two

Reserve/Deep Strike Screens These are the easiest to set because there is very little your opponent can do to impact your ability to do so. The “must be 9 away” restriction is fairly universal, so beyond a warp time or similar movement ability, you can plan ahead and keep your...


Competitive Fundamentals – Screening Part One

This article is my first in what I hope to be a sort of fundamentals to competitive 40k series, where I take some time to break down the more technical fundamentals of playing 40k at a competitive level. The first topic I’ll cover will be one of the most overlooked...


How to Not Suck at Charging

Hi nerds, your friendly neighborhood brown guy is here to teach you about how to assault things.  The charge phase and fight phase are easily some of the most intricate in all of 40k and games are certainly won and lost in them, so learning how to be good at...


Stop slow playing!

A plague has writhed the landscape of competitive 40k for thousands of years. A mysterious force that’s impossible to pinpoint but always seems to linger about. In a lot of ways it’s like porn: defining it may be hard, but you definitely know it when you see it. I’m not...


Why I like cats – aka Soulburst tactics

Cats are pretty cool. Besides being sleek, fast, and deadly hunters, they have an air of grace and majesty. They can offer a lot to a person, but even more to an army. Especially the gyrinx and his companions, the Triumvirate of Ynnead.


Effective Use of Plague Marines

In previous editions, Plague Marines were tough workhorse units that could hold objectives, crack vehicles, and tie up units in combat without much support while the rest of your army was free to maneuver. However, they didn’t have much killing power. In 8th edition, their role has changed. They’re more...


Competitive List Building

All players, whether they realize it or not, have a process as to how they approach a new codex, change in rules, or entry into a new game. Competitive list building is a different process then some of you may be used to. The goal of this article is to...