Author: Andrew Gonyo

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Competitive Fundamentals – Screening Part Three

Assault Screens Assault screens are probably the hardest screen to get right, and the easiest for your opponent to muck up as they have their entire turn to do so. The first thing to remember is, you need to adjust your thinking about the gaps you leave to account for...

Competitive Fundamentals – Screening Part Two 2

Competitive Fundamentals – Screening Part Two

Reserve/Deep Strike Screens These are the easiest to set because there is very little your opponent can do to impact your ability to do so. The “must be 9 away” restriction is fairly universal, so beyond a warp time or similar movement ability, you can plan ahead and keep your...

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Competitive Fundamentals – Screening Part One

This article is my first in what I hope to be a sort of fundamentals to competitive 40k series, where I take some time to break down the more technical fundamentals of playing 40k at a competitive level. The first topic I’ll cover will be one of the most overlooked...

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Competitive List Building

All players, whether they realize it or not, have a process as to how they approach a new codex, change in rules, or entry into a new game. Competitive list building is a different process then some of you may be used to. The goal of this article is to...