Monthly Archive: November 2017

0

Successful Measuring is a Measurement of Success

There are some things every 40k player does to improve his or her  game. Arguing rules on the internet with strangers and trolls for hours, spending hours in Excel trying to shave off those pesky last 638 points to make your list fit, and relentlessly blaming dice for why you...

0

Miniature Monday: Ahriman

Happy Monday everybody, Werner here bringing you this week’s Miniature Monday featuring the one and only Ahriman. This guy has been in model purgatory for years, sentenced to life on a shelf or the box he came in through multiple editions and Chaos Marine codex releases. With all the new...

30

Craftworld Eldar and Ynnari go to a Tournament!

Over the weekend I had a chance to play in an RTT and I was able to take the new Eldar out for a spin. It’s actually mainly a Ynnari list, but still used a few detachments of pure Eldar to unlock their very powerful Stratagems. Here’s my list: Battalion...

We are the Champions 1

We are the Champions

The new ITC Champion’s missions have been out for a few weeks now and it’s time we took a long look at them in a competitive context. It’s quite an exciting development in the competitive circuit, allowing tournaments a set of alternatives in favor of more traditional ITC missions. I’m...

4

Competitive Fundamentals – Screening Part Three

Assault Screens Assault screens are probably the hardest screen to get right, and the easiest for your opponent to muck up as they have their entire turn to do so. The first thing to remember is, you need to adjust your thinking about the gaps you leave to account for...

Competitive Fundamentals – Screening Part Two 2

Competitive Fundamentals – Screening Part Two

Reserve/Deep Strike Screens These are the easiest to set because there is very little your opponent can do to impact your ability to do so. The “must be 9 away” restriction is fairly universal, so beyond a warp time or similar movement ability, you can plan ahead and keep your...